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Paper mario the thousand year door rom usa
Paper mario the thousand year door rom usa












  1. Paper mario the thousand year door rom usa code#
  2. Paper mario the thousand year door rom usa plus#

There was also a strange robot creature and two palette swaps of Screamy. Lady Bow and Parakarry were the only ones left. Graphics Īll of the partners from Paper Mario were going to appear but were cut-off as well. Subsequently, pressing on the title screen displays the game's build date, and crashes now display a crash report.

  • The Spin-Jump is called a "Ground Pound" in the demo.Īn early design of the Strange Sack, only found in the demo.īy pressing, ,, ,, and on the title screen, debug mode is enabled.
  • Dried Bouquets are named "Dried Flowers", Life Shrooms are named "Emergency Shrooms", and Courage Shells are called "Courage Colas.".
  • Mowz is named "Miss Mowz", and Pungent is named "Punto." is named "Dain T", Merlee is named "Sando", Ms. is named "Toodle" in the demo, Bub-ulber is named "Bub-ulbo", Toce T.
  • Goombella's description on the partner menu also mentions "Goomelda, wisest of female Goombas", a reference to the character Zelda from The Legend of Zelda series.
  • Hooktail is said to be weak to frogs instead of crickets.
  • All instances of Rogueport being used are instead spelled "Roqueport.".
  • In addition, Twilight Town is called "Spectralia" several times in the script - a completely original name.
  • Glitzville is referred to as its Japanese name, "Oolong Town", implying it hadn't been localized yet.
  • Petal Meadows is called "Star Crystal Field" by the menu and "Petal Fields" by Goombella.
  • In addition to the above, Pale Piranhas were simply called "Piranha Plants" and Poison Puffs were called "Poision Foggs.".
  • X-Nauts are called "Boomer Gangers", the Red Bones boss is called "Red Koopa Skeleton", and Dull Bones are called "Koopa Skeletons.".
  • If tattle is used outside of battle, Goombella will say "I usually would have something witty to say here, but I'm waiting for the final version!", which would imply that the actual tattles for areas had not yet been written.
  • Though the demo only allows for fifteen minutes of play at a time, the files inside of the game reveal several early concepts and placeholders. Interactive Multi-Game Demo Disc Version 18 Demo Ī demo version released on a GameCube promotional disc includes various scriptual differences. The ground has more of a gradient rainbow effect in the final version. The jumping and partner swapping sound effects from the previous game are used.Įarly The Great Tree. The status element Slow had a different icon, a snail instead of a sad purple face. In the same trailer, one can see that "Tornado Jump" was initially called "Hurricane Jump". Red Bones was initially named "Red Koopa Skeleton". The trailer also showed that Item Shops would be labeled with Mushrooms, much as in Super Paper Mario, rather than the Fire Flowers seen in the final game. Also, Beldam and Doopliss were originally going to be fought somewhere in Riverside Station. It could be accessed via a moving platform which had a wall over it halfway, which appeared to be passable with help from Vivian.

    Paper mario the thousand year door rom usa plus#

    Part of the original trailer shows an extra ledge above the pipe in the room directly east of the Thousand Year Door, with an HP Plus badge on it. This game was initially titled Paper Mario 2 and featured a far different logo, one reminiscent of the original Paper Mario's logo. 1.2 Interactive Multi-Game Demo Disc Version 18 DemoĮarly builds Reveal trailer.Can be used with Hard Mode for increased enemy DEF. Can be used with Hard / Insane Mode for normal enemies.

    paper mario the thousand year door rom usa

    Paper mario the thousand year door rom usa code#

    Do not use with the Hard Mode code for bosses. Can be used with Hard / Insane Mode for bosses. Do not use with the Hard Mode code for normal enemies.

    paper mario the thousand year door rom usa paper mario the thousand year door rom usa

    Do not use with the Insane Mode code for bosses. Do not use with the Insane Mode code for normal enemies. *Increases normal enemy HP by 1.5x times. I recommend using this code for getting the Double Pain Badge immediately, which uses the ID: 0120Ġ14A - Invalid Item (Square with Sun inside)Ġ14B - Invalid Item (Round with Lightning inside) (Debug Badge)Ġ14C - Invalid Item (Shoe with Spikes) (Attacks one Enemy)Ġ14D - Invalid Item (Spiked Hammer) (Attacks one Enemy)Ġ14E - Invalid Item (Some kind of Hammer) (Attacks all Enemies from Distance)Ġ14F - Invalid Item (Square with Diamond inside)Ġ150 - Invalid Item (Square with Diamond inside) PĠ151 - Invalid Item (Hexagon with C inside) (Super Charge)Ġ152 - Invalid Item (Hexagon with C inside) P (Super Charge P) Replace the xxxx part with a Badge ID found below. Only use one version of this code at a time. Save the game when the badge is in your inventory and then disable this code.














    Paper mario the thousand year door rom usa